Spaces in Metaverse and its Effects to the vulnerable groups

Overview

A summer 2023 research project exploring potential proxemics issues in the future Metaverse and their impacts on vulnerable groups such as children.

My role

Researcher & Designer

Company

Bauhaus University

Timeline

4 months

#visual-design#shader-graph#game-design#kitbashing#unity#vr

In the summer semester of 2023, I participated in a research project about the Metaverse. My project focused on potential proxemics issues in the future Metaverse and its impacts on vulnerable groups, such as children.

Poster for my project

Final Design

Bringing the research to life in Unity and on SpatioLink to section

The concept was prototyped as an interactive Metaverse space, combining a live demo on the Spatio platform with a Unity build that explored spatial boundaries and defensive visuals through custom Shader Graph work.

Demo from Spatio platform
Unity project file view. It still has a lot of bugs with shaders
Shader graph of the force field that I made in this Unity

The Essay

The written companion to the prototypeLink to section

Alongside the visual prototype, the project was documented in a research essay examining proxemics, spatial ethics, and the impact of emerging Metaverse spaces on vulnerable populations.

More case studies

AISAP · 2026

Two AI agents, one pattern

Designed two AI agents on SAP Business Network for Sapphire 2026 — and set the pattern the team now uses for every transaction-document agent that follows.

Read case study