Immersive Essay: a horror game design

Overview

A five-month personal project building an artistic, horror-inspired game in Unity — exploring visual design, kitbashing, VR, and Shader Graph through the lens of Silent Hill mythology.

My role

Solo Designer & Developer

Company

Bauhaus University

Timeline

5 months

#visual-design#c++#game-design#kitbashing#unity#vr#shader-graph

Out of curiosity, I enrolled in "Immersive Essays" to create artistic game-like works in Unity. Despite initial struggles with understanding video essays and finding a topic, a comprehensive analysis of the game Silent Hill inspired me to develop a project based on it.

Final Design

A journey from a nostalgic place into the Other WorldLink to section

Scene 1: Nostalgic place
Scene 2: The boundary between two worlds
Scene 2: The boundary between two worlds
Scene 3: The Other World

Throughout the semester, I encountered numerous challenges with coding, environmental design, particle systems, and other technical aspects. Despite these obstacles, I persevered and managed to create a minimum viable product by the end of the winter semester.

Concept

A journey inspired by Silent Hill mythologyLink to section

Watch the video essay that I took inspiration from here.

The concept of my project is a journey that takes the character from the real world into the Other World of Silent Hill mythology. The adventure begins in an abandoned small town (Scene 1) where the character awakens to find symbolic artifacts scattered throughout the scene. As the character moves forward, they enter a swamp (Scene 2), where humanoid creatures begin to chase them. The landscape becomes increasingly eerie, with a sense of foreboding in the cold, dark atmosphere. Ultimately, the character arrives at the final destination (Scene 3), the Other World, a desolate, rusted environment filled with dusty, decrepit buildings. This scene must convey an ominous, unsettling ambiance of fear and despair.

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